A poetic walking simulator in which the vibrations of a divining rod guide the player. As the player walks, Victor Hugo’s Demain, dès l’aube unfolds and the rod blossoms.
A horror-themed kart racing game in which the player must escape a town cursed by the Bloody Full Moon before the portals close. There are enemies to chase the player.
A virtual reality mystery game in which players explore a museum and interact with the works of a missing artist to unravel the mystery of his disappearance. Inspired by The Da Vinci Code.
A horror-themed stealth game set at Hogwarts that uses the Marauder’s Map, the Invisibility Cloak, and Lumos to find our missing friend. You must avoid monsters and teachers.
An experimental parkour game focused on reflexes and on a robot’s progression through challenges. The core mechanics are jumping, timing, and memorizing traps.
A visual novel inspired by Les Fourberies de Scapin, in which the player is a harlequin willing to kill for a role. The game features branching dialogue, and QTEs punctuate the assassinations.
An asymmetrical board game in which two factions face off on a train to either loot or protect food rations. The game is set during the Mexican Revolution.
A tactical RPG in which the player is Lorelia, a heroine who has lost her companions. She must find a cure for the Affliction, which transforms people into monsters.
A narrative game in which the player bets their life to Plinko for money. Their mind, separated from their body, drops the ball, and each box dictates the body’s actions.
A page dedicated to my detailed game concepts, many of which are in the form of Game Documents.
A page dedicated to my documents related to game design: analyses, essays, technique, thoughts...
A page dedicated to my scenarios, which are primarily designed for games, especially RPG tabletops.
A page dedicated to my writings on various topics and in different formats. Mostly prose and poetry, sometimes personal or contemplative.