Wulfran is an artist who mysteriously disappeared, leaving behind a series of disturbing artworks…
The player plays the role of an investigator, exploring Wulfran’s exhibition in a museum and manipulating his creations to uncover clues about his disappearance.
Inspired by Da Vinci Code by Dan Brown, the game blends investigation and puzzle-solving, set against a backdrop of religious themes and critique.
Where Is Wulfran was specifically designed for virtual reality.
Players can pick up paintings to move them around, or grab and rotate statues to uncover hidden elements.
Putting “things back in their place” and revealing connections between objects are core elements of both the gameplay and the narrative.
This group VR project was created during my second year of Game Design studies at Brassart Toulouse.