Design 10 game concepts, each on a single page, covering multiple genres: RPG, Strategy, FPS, Platformer, and “impossible” games.
The goal was to create diverse game ideas, develop original concepts, and express my creativity. Some projects are personal—such as the adaptation of Stormbringer—while others are more unconventional and experimental, like Bowling Fighter.
Create a game with an original setting featuring a mushroom wizard who knows only one spell: the ability to push himself and his opponent.
The goal was to imagine the details of a universe set in an Academy full of secrets and write a detailed Game Document about it. It includes detailed descriptions of the characters (both allies and enemies), the narrative stakes, all gameplay elements, as well as various considerations for UI and monetization.
Imagine Happy Hop! in 3D while preserving its cute universe, and introduce an adventure storyline to enrich the experience.
Maintain the core gameplay of the original game (platforming and health points), but adapt the camera and interface. The adventure lies in the varied locations and the storyline, where the goal is to restore cuteness to the world.
Imagine a game centered on the kiwi, exploring its unique traits and focusing on gameplay mechanics before the storyline.
Offer a dual gameplay experience from both child and kiwi perspectives, combine a emotional adventure with animal care, and promote teamwork through exploration and varied interactions, using the kiwi’s unique abilities to progress.