Plinko Your Life
Plinko - Visual Novel

The Game

A Modern-Fantasy Mystic World

The setting is modern-fantasy: there are dungeons filled with treasures and strange creatures, but also casinos and advanced “psychic” technology. In this world, one can separate the mind from the body and read thoughts. Yet poverty remains the main issue.

Betting Your Life on Psychic Plinko

In the Illustri region, a deadly game promises $100,000 to those who reach the Temple of the Mind alive. The concept is simple: the player’s mind is locked in a psychic chamber, while their body navigates throughout Illustri following commands dictated by a Plinko board.

A lot of Narrative and Plinko

The body must explore a dangerous region, facing death while the ball falls into slots, constantly altering the course of the game. Everything the body experiences is told in writing, in the form of a visual novel, while everything the mind experiences remains tied to the Plinko board.

Production

Technical details

Year and production time

  • 2025 & 2026 - 8 months part-time

Team size

  • 1 person

Tools and platforms

  • PC Windows
  • Unity
  • GitHub
  • Draw.io

My role in this project

  • Narrative Designer
  • Programmer
  • Level Designer
  • Game Document Writer
  • Environment Artist
  • etc...

WORK IN PROGRESS

This game is currently in development as part of my personal final-year project in the third year of Game Design studies at Brassart Toulouse.

Challenges

  • Developing a game solo outside of class hours over several months
  • Transforming Plinko, a simple game of chance, into a main, engaging mechanic
  • Creating a coherent link between two gameplay experiences: narrative (body) and system (mind)
  • Achieving a good balance between randomness and player agency in Plinko

Key Achievements

  • Created the overall concept and designing the Plinko system and its variations
  • Wrote the universe and scenarios
  • Technical development of the prototype (ball spawning, collisions, slots)
  • Managed health points, tokens, and the ball’s gravity

Design Intentions

  • Creating a strange world combining psychic technology and poverty
  • Establishing a strong atmosphere with lots of text and fewer illustrations
  • Turning Plinko into a narrative driver (each ball drop influences the story), highlighting individual alienation and criticizing money at all costs
  • Allowing replayability across different choice-based branches