Fiona's First Game
Parkour - Platformer

Official overview

A Robot

The game is an experiment—both for the player and for its creator. The player plays as a robot that suddenly becomes self-aware in a confined space, which gradually leads into a series of increasingly dangerous environments.

Parkour Across Worlds

The past blends with the future. From stone labyrinths to futuristic cubic spaces, and through platforms lit by blue lights, the game stands out with its… unconventional art direction. The gameplay also evolves across levels, while relying on the same core mechanics to progress.

Simple Yet Effective Mechanics

The player can move, jump, and navigate the environment—but cannot fight or perform any other actions. And yet, despite these simple mechanics, the experience remains engaging: timing your jumps, avoiding traps, and remembering the placement of ultrasonic spheres are essential to survive.

Production

Technical details

Year and production time

  • 2023 - 1 month part-time

Team size

  • 1 person

Tools and platforms

  • PC Windows
  • Unreal Engine 4
  • Unreal Assets (Fab)

My role in this project

  • Narrative Designer
  • Programmer
  • Level Designer
  • Environment Artist
  • etc...

This personal project was created during my first year of Game Design studies, outside of school, just one month after I started using Unreal Engine.

Objective

To experiment with the basics of the engine (splines, movement, collisions) and create a first complete game.

Key Achievements

  • Built the game using Unreal Engine’s default movement system
  • Implemented collision systems and traps
  • Configured splines to animate moving platforms
  • Created an introductory level and an ending screen

Design Intentions

  • Using a maze as the first level to work on spatial readability
  • Designing levels that blend medieval-fantasy and futuristic settings (temporal variations)
  • Focusing each level on simple core mechanics: movement and jump timing